It looks more right against a darker background. apply Object > Clip > Set (see the clipping path icon appeared in the objects panel).You must insert a clipping path to limit the image to its original area. The blurred white shapes cover large area. This looks already something usable, but it isn't. My Inkscape version doesn't need painting skills. I must admit that in GIMP an user with sharp sight and steady hand would paint the shading of the head and its joint to the tail perfectly with a low rate airbrush. It's a hit - miss - readjust thing! Finally everything fits: You must do the same also for the DUP1 - move the neck end nodes, adjust their handles and tweak the opacity. Edit the nodes and blur % for good shading appearance. It's moved just below the still disabled DUP2 in the objects panel:Ĭhange the color of AUX HEAD to white, blur it. I drew a new red path named AUX HEAD with the pen for it. The head needs also a white light making appendix. You should see how the tail gets a new 3D-like appearance: Remove 3 nodes from its head to get the next decapitated version and move the whole shape upwards a half of the tail width:Ĭhange the red color to white and insert a slight blur in the Fill&Stroke panel. The white version will become the light gloss of the tail. You'll use the red version later as white, but editing it is much easier when it's red. Lock the original (=Ring0) to prevent it moving and fill DUP1 with a well visible color (=red): Hide DUP2 (=the top object) You'll need it much later. In my Objects panel they have names DUP1 and DUP2. Insert a new node to the mid point of the narrow flat end of the path (the previous image has it), edit the nodes to get the head: In your example the tapering of the head is much slower, insert the guard nodes much leftwards to get it. They act as guards which prevent the forthcoming head to be too long (=to make the head short enough to be well presentable in high zoom in screenshots). Insert with the node tool a couple of new nodes (A) to the assumed place of the head and tail joint. One node is removed and the rest got a couple of tweaks: This is basic path editing and it doesn't earn much room in this, already too long writing. In the 2 next images there's the rectangle drawn and the subtraction performed:Įdit the tail end to tapered with the node tool. Draw a rectangle and apply Path > Difference to subtract a piece. Do the same -it helps if you have also other stuff on the artboard. It's no more a stroke - see the nodes along the outer and intern edge! I renamed the path to Ring0 in the objects panel to find it easily. The stroke should be expanded just after drawing to a filled path. Making it can well be started by drawing an ellipse - no fill, but grey stroke color and the stroke width = the wanted main tail thickness. See the next image:ĭrawing it in Inkscape is possible as soon as one knows and understands the basic ideas of paths, how to use the Bezier curve tool (a.k.a the Pen), how to use the Node tool and what's in the Objects panel. Or as well you can keep it as vector (=SVG) and build your whole composition in Inkscape. From there you can export the result as PNG (with colored or transparent background) to be used for ex. In 2D drawing programs one must tinker for it often more than what's needed to draw the wanted geometric outline. In 3D programs one gets the shading automatically with zero effort. One makes something resembling much easier in a 3D modelling program or in a vector drawing program such as Illustrator or Inkscape. The shape is like a drop or spermtozoon with circular stretched tail and it has 3d-like shading. I guess the drawing tools in GIMP are not the best possible for the wanted shape.
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